FANDOM


The Price Is Right $1,000,000 Spectacular is a special primetime version of The Price is Right where in addition to the usual (contestants try to know their prices to win big prizes), they also try to win $1,000,000. Like the other primetime shows from 1986 and 2002, the prizes were higher in value than that of the daytime show. The winning graphics from this primetime special were very different than the ones used on the daytime show. Under Bob Barker's tenure, no contestant was able to win both showcases.

DatesEdit

Episode #/Theme Episode Number Date Aired Out of Order Date
MDS1 #007SP February 5, 2003 February 7, 2003
MDS2 #008SP February 12, 2003 February 5, 2003
MDS3 #009SP February 19, 2003 February 12, 2003
MDS4 #010SP May 3, 2003 N/A
MDS5 #011SP May 10, 2003 N/A
MDS6 #012SP May 17, 2003 N/A
MDS7 (Bob Barker's 80th Year Celebration) #013SP December 13, 2003 N/A
MDS8 (US Armed Forces) #014SP December 18, 2003 N/A
MDS9 (College & University Students) #015SP March 27, 2004 N/A
MDS10 (Teachers) #016SP April 24, 2004 N/A
MDS11 (Get Out & Vote) #017SP May 1, 2004 N/A
MDS12 (Hall of Fame Induction) #018SP May 22, 2004 N/A
MDS13 #019SP April 9, 2005 April 16, 2005
MDS14 #020SP April 16, 2005 April 9, 2005
MDS15 #021SP May 6, 2005 February 14, 2006
MDS16 #022SP May 16, 2007 N/A
MDS17 #024SP February 22, 2008 N/A
MDS18 #025SP February 29, 2008 April 11, 2008
MDS19 #026SP March 7, 2008 April 4, 2008
MDS20 #027SP March 14, 2008 February 29, 2008
MDS21 #028SP April 4, 2008 March 7, 2008
MDS22 #029SP April 11, 2008 March 14, 2008
MDS23 #030SP April 30, 2008 May 21, 2008
MDS24 #031SP May 7, 2008 May 14, 2008
MDS25 #032SP May 14, 2008 May 7, 2008
MDS26 #033SP May 21, 2008 April 30, 2008

Note: MDS1 originally rescheduled for February 19, 2003.

Pricing Game rule changesEdit

Beginning in 2008, episodes of The Price Is Right $1,000,000 Spectacular featured rule changes to some pricing games which rewarded a $1 million bonus to the contestant if specific goals were achieved while playing the pricing game.

  • Clock Game—The contestant must guess the retail prices of both prizes within a total of 10 seconds to win the bonus. If the contestant wins the game and prizes, they still receive the $5,000 bonus regardless of how much time remains on the clock.
  • Cover Up & One Away—The contestant must guess all five digits in the car's price correctly on their first attempt to win the bonus.
  • ½ Off—If the contestant picks the box with the $25,000, they have the option to keep it, or give it up for a chance at the bonus. To win the bonus, they must choose the one box out of the remaining 15 boxes that hides a check for $1,000,000.
  • Plinko—The contestant could win up to $1.1 million. All you have to do to get all 4 Plinko Chips correctly, then land on the "$20,000" slot at least three times. They are awarded a golden Plinko chip after until at least 5 chips (similar to the UK version's "Golden Plinko Disc of Desire"). The golden chip must land in the "$20,000" slot to win the bonus.
  • Punch-A-Bunch—The first hole punched must contain the top-valued $50,000 card to win the bonus.
  • Range Game—After the contestant has stopped the rangefinder, they must guess (within that $150 range) the exact price of the prize to win the bonus.
  • Safe Crackers—If the contestant correctly prices the small item and wins the car, they have the option to keep their prizes or risk them and play for the bonus. To win the bonus and keep their prizes, the contestant must identify the price of the car using five dials, each of which contains the same set of five unique digits. Some digits in the actual price of the car may repeat, while other digits on the dials may or may not appear at all in the price.
  • Switcheroo—The contestant must correctly price all five prizes on their first attempt to win the bonus. 

HistoryEdit

  • In the Bob Barker era, contestants tried to win $1,000,000 off the big wheel, but with no success. On those episodes, getting $1.00 still got the $1,000 bonus and the green sections still got the additional $5,000 except for the May 16, 2007 (#022SP) episode, in which the bonuses were upped to $10,000 and $20,000, respectively. If nobody got $1.00 in the Showcase Showdowns, whoever wins their Showcase gets one spin to win the money with the green sections worth nothing extra; that rule started on May 3, 2003, though it did not occur until a special celebrating Bob's 80th birthday was aired on December 13, 2003. On the May 22, 2004 (#018SP) episode that celebrated Bob's induction into the Academy of Television Arts and Sciences Hall of Fame, both showcase competitors overbid, so a random audience member (drawn by then-Barker's Beauty Brandi Sherwood) got to spin for the money; that rule also applied to the fourth special on May 3, 2003. On the May 6, 2005 (#021SP, aired out of order on February 14, 2006) episode, the rules were amended so that in the event both players overbid, whoever made the smaller overbid got to spin for the money.
  • In the Drew Carey era, contestants tried to win $1,000,000 in one of the pricing games (which only happened once via Clock Game on the March 7, 2008 (#026SP, aired out of order on April 4) episode, originally scheduled to air March 7) and in the Showcases (which happened twice). The Showcase Showdown bonuses were multiplied by five to $5,000, $25,000 and $50,000, respectively. In the Showcases, if the winner was $500 (originally $1,000) away from the price of their own showcase, as if winning both showcases weren't enough, they also won the $1,000,000. 

TriviaEdit

LogosEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.